Ian Bogost argues that video games are not only a mirror to our culture but create ways to play with and manipulate important social and political questions. How? Videogames are an expressive and persuasive medium: they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively-yet videogames open a new domain for persuasion; they realize a new form of rhetoric. We call this new form ?procedural rhetoric?